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	<title>The Brolik Blog &#124; Industry Blog &#124; News, Ideas and Advice &#124; Brolik &#187; Print Design</title>
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		<title>How Many Design Options Will You Show Me?</title>
		<link>http://brolik.com/blog/how-many-design-options-will-you-show-me/</link>
		<comments>http://brolik.com/blog/how-many-design-options-will-you-show-me/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 18:00:30 +0000</pubDate>
		<dc:creator>Andrew Thomas</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Print Design]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Brolik]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design options]]></category>
		<category><![CDATA[iterate]]></category>
		<category><![CDATA[iterative]]></category>

		<guid isPermaLink="false">http://brolik.com/blog/?p=867</guid>
		<description><![CDATA[There is always one "correct answer" to any design problem. Instead of asking your designer for multiple design options, help your designer give you what you want through upfront discovery and iteration of a single design. <a href="http://brolik.com/blog/how-many-design-options-will-you-show-me/">More...</a>]]></description>
			<content:encoded><![CDATA[<p><strong>One.</strong><br />
There’s this story about when Steve Jobs was branding Next, and he hired graphic design legend Paul Rand (creator of the IBM and UPS logos, among many others) to create his logo. The story (<a href="http://www.creativereview.co.uk/cr-blog/2011/october/jobs-v-rand" target="_blank">you can read it here</a>) has Rand insisting on presenting the logo his way with absolutely no changes. He tells Jobs to “use it or don’t use it, but either way you pay me $100,000 for my time.”</p>
<p>Although extreme, it reinforces a concept that I’ve advocated since founding Brolik in 2004. Designers are experts, and we do things for a reason. I don’t show clients multiple design options. A large number of people consider what a designer does as “art” or “making things pretty,” which are both subjective. In reality, a designer’s job is very objective- to produce a calculated, thoughtful and ultimately “successful” design that is goal-based and function-driven. Design is rooted in extensive research, experience, and learned skill, and it needs to persuade an audience to react emotionally and to do whatever it is you want them to do.</p>
<p>Presenting multiple design options just doesn’t fit that model.</p>
<p><strong>There is always one “answer” that is most correct in any design problem.</strong><br />
Remember that good design is extremely purposeful, and a good designer doesn’t typically use the color green, for instance, just because they like it. They use it because the target audience likes it and will predictably react to it in a certain way.</p>
<p>In Paul Rand’s case, while dealing with Jobs, he refuses to brighten the color yellow as per Jobs’ request. That’s bold, but I can tell you one thing- he used that exact shade of a yellow for a very specific reason. Rand, an expert for decades at this point, was in a unique position to tell a paying client “no,” but most designers aren’t in that position and must compromise design for their client’s whim. To put it another way, the client can make the design less successful.</p>
<p><strong>Furthermore, choice is dangerous.</strong><br />
There’s a <a href="http://www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html" target="_blank">TED Talk about happiness</a> where a study group is asked to choose one of two different photos. They get to keep the one they choose, and the other is sent away. Half of the group is told they have five days to change their mind, and the other half gets no chance to rethink their decision. A few days later, participants were surveyed about how happy they were with their photos. The group that could not return their photo loved their choice. The group that got a chance to swap their photo was less satisfied. They all wonder if maybe they’d be happier with the one they didn’t choose.</p>
<p>That’s some crazy psychology, but it’s worth noting. There was no explicit quality difference between the actual photos. You could argue that having a choice alone made participants less happy with a product that they would have been (and should have been) content with in the first place.</p>
<p><strong>Iterate!</strong><br />
Unlike Rand, I don’t believe that designers are always right and that they should be the final say when designing for someone else’s business. I do believe that instead of giving choices upfront, the best and most successful designs are arrived at through a solid discovery phase and then iteration. Show a working, functioning, real life design and then start discussing changes from there.</p>
<p><strong>Lastly, time is money.</strong><br />
Just in case you aren’t convinced, let’s talk money. Why would you ask a designer to spend their limited hours split amongst three different designs for the same project? You’d be better served to have them spend three times as long on one design.</p>
<p>Furthermore, if your designer puts the required effort into the initial design, they’ll have nothing left but fluff to fill out more options for you. Once you arrive at the “correct answer,” the other designs are simply incorrect!</p>
<p><strong>It all starts with you.</strong><br />
To get what you want from your designer, forget about forcing them to give options. Focus your time on giving them resources. Share links to things you like. Share what your competitors are doing. Show them a random magazine ad you like. Tell them about your vision for the company’s future, fill them in on your company’s history, and ask them questions. That’s how you get what you want. Give them the tools to do their job. You didn’t hire them just because they know how to use Photoshop. You hired them because they’re experts in their field, and they can use their expertise to help you excel in yours.</p>
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		<title>The Web Is Not Print</title>
		<link>http://brolik.com/blog/the-web-is-not-print/</link>
		<comments>http://brolik.com/blog/the-web-is-not-print/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 15:06:03 +0000</pubDate>
		<dc:creator>Andrew Thomas</dc:creator>
				<category><![CDATA[Print Design]]></category>
		<category><![CDATA[Responsive Web Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[responsive]]></category>
		<category><![CDATA[responsive design]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web is not print]]></category>

		<guid isPermaLink="false">http://brolik.com/blog/?p=734</guid>
		<description><![CDATA[The web is finally starting to take shape as its own medium. As designers, coders and users, we all need to embrace it as such, and we need stop placing print design constraints on web design and stop judging web design in print design terms. <a href="http://brolik.com/blog/the-web-is-not-print/">More...</a>]]></description>
			<content:encoded><![CDATA[<p><strong>The Web is the Web</strong><br />
When we first started our company in 2004, Flash websites were not only popular, they were awesome. Everyone wanted to create a moving, sound-emitting website “experience” for their visitors, and we knew how to give them what they wanted. My partner, a film major in college and an all around creative person, was always pushing for more “show,” more movement, and more of the “experience.” I’d tell him, jokingly, that “it’s a website, not a movie.” Even back then, we believed that there were specific uses and functions for websites, and that websites were certainly not movies. We pushed in the direction of a great experience, but we never sacrificed quick and smart access to information for showy fluff.</p>
<p>Now, almost 8 years later, it would appear that everyone has realized that websites aren’t movies. Now that people are used to browsing the Internet, they want and need certain things to stay interested. Nearly everyone (<a href="http://www.slate.com/id/2301228/pagenum/all/" target="_blank">except the restaurant industry</a>) has done away with intro videos and sitewide music, but it’s still really hard for people to break away from another medium that the web tends to impersonate. Print design.</p>
<p><strong>The Web is Definitely Not Print</strong><br />
At their core, print and web are very similar. Both mediums convey a message, both aim to lead the viewer around a “page” or “canvas,” and they both need good design to do so. The web, though, has a number of really useful traits that print doesn’t have- things like an unlimited canvas size, the ability to hide and show information, and the ability to adjust design based on user preference- to name a few. The boundaries of print design are defined by the medium’s lack of these traits. As of today, those same boundaries are (for some reason) being placed on web design.</p>
<p>What I’d like to propose is that the web doesn’t have the inherent boundaries that print has, so we need to stop treating web design like it’s print design. We need to stop thinking about the web in terms of print, and we especially need to stop talking about the web using print terminology. Remember (and I know it’s hard), that <strong>the web is not print</strong>.</p>
<p>Even though there are a lot of reasons why the web should not be thought of in print terms, I want to focus on a couple important reasons just to get you thinking.</p>
<p><strong>The Canvas</strong><br />
You know why we call it a “web page”? It’s because we’re referring to a page, like a page of print. A page, however, has a fixed size. It has edges that limit it because it’s physical. In print design, if we have a lot of information to get across to a user, and we only have a small page, we’re forced to shrink all of the information to fit on that single page. Good designers know how to organize that information so that it still looks friendly, readable and carries a brand, but at some point the limits of a physical page can really hurt an otherwise perfect set of information.</p>
<p>A website, though, in a browser window, is a virtual and essentially limitless space on your computer monitor with no such constraints. Clients are always asking us to keep information “above the fold,” even if that means shrinking font sizes or reducing image sizes. But when designers try to cram information above the fold on one computer screen, another smaller screen still hides information and a larger screen looks empty with a ton of white space at the bottom. The web isn’t meant to have a fold. It’s movable, and it’s meant to be interacted with.</p>
<p>The <a href="http://anderssonwise.com" target="_blank">Andersson-Wise</a> website is a great example of how a design should react to screen size, not be constrained by it. Resize your window to different proportions to see it in action.</p>
<p>Instead of treating a website as a page, it’s better to think of it as a <em>window–</em> a window that looks into a sea of information that can be scrolled, moved, scaled, etc.</p>
<p><strong>User Preference and Control</strong><br />
Another trait that print lacks is the ability to cater to user preference. Some like their words big, others very tiny. Some even prefer to read text that’s white on black, so it’s easier on the eyes. The modern browser allows us to control these things, but the modern web designer tries as hard as possible to override these settings, sticking to a strict, pixel-based font size and a fixed site width. We even purposely cut a design off on each edge and leave a bunch of unused “background” just because it’s a constraint that we’re all used to. (Don’t get me wrong, I know we have to do these things sometimes, but hopefully you’re starting to get the point here.)</p>
<p>That’s only one example of a user preference. Think about the user who has thirteen windows open on their screen at once, so your website is only a tiny square in the corner of their screen. Where’s the fold for them? How’s your font size look there?</p>
<p>And what about mobile?!</p>
<p><strong>The Point</strong><br />
The point here is not to run out to your web design firm and overhaul all of your fixed-pixel font sizes, opting instead for a percentage-based font system that scales to a user’s browser window. (That would be awesome, though.) The point is really to start looking at the web as the living, breathing, interactive organism that it is. The more your users control their experience, the happier they are. It’s scary as a designer, as we tend to be control freaks, trying as hard as we can to finesse each and every pixel until our composition is “perfect.” But we need to design for the unknown. It’s even got a name: <a href="http://www.alistapart.com/articles/responsive-web-design/" target="_blank">Responsive Design</a>. Some consider it a zen-like philosophy towards web design, because it just goes with the flow. One “design” can work on a huge TV screen and on a tiny smartphone equally well.</p>
<p>I’ve found that the challenge of creating a design that can move and react and still look great is exponentially more fulfilling than creating a static, non-changing, single layout. Learning to embrace the spontaneous design moments that happen as our images and text slide and scale is essential to a more user-friendly and evolved World Wide Web. It’s more challenging, but it’s more rewarding. The sooner we all stop thinking about the web as print design, the faster the web can progress as its own new and different medium, with its own set of capabilities and possibilities.</p>
<p><strong>Additional Information</strong></p>
<p><a href="http://anderssonwise.com/" target="_blank">Andersson Wise</a> &#8211; a great example of what the web can be and where it&#8217;s going.<br />
<a href="http://anderssonwise.com/" target="_blank">http://anderssonwise.com/</a></p>
<p><a href="http://www.abookapart.com/products/responsive-web-design" target="_blank">Responsive Web Design by Ethan Marcotte</a> - If you’re a coder and are interested in responsive design, this book is a quick read and a great resource&#8230; in fact, the author coined the term &#8220;responsive design.&#8221;<br />
<a href="http://www.abookapart.com/products/responsive-web-design" target="_blank"> http://www.abookapart.com/products/responsive-web-design</a></p>
<p><a href="http://www.alistapart.com/articles/dao/" target="_blank">A Dao of Web Design by John Allsopp</a> &#8211; Great article (from 2000!) that explains some philosophy relating to the web as its own medium.<br />
<a href="http://www.alistapart.com/articles/dao/" target="_blank">http://www.alistapart.com/articles/dao/</a></p>
<p>For designer/coders &#8211; A <a href="http://www.smashingmagazine.com/2011/07/22/responsive-web-design-techniques-tools-and-design-strategies/" target="_blank">Smashing Magazine</a> compilation of tricks and techniques that we’ll start to see as more designers start embracing the web for what it really can be.<br />
<a href="http://www.smashingmagazine.com/2011/07/22/responsive-web-design-techniques-tools-and-design-strategies/" target="_blank"> http://www.smashingmagazine.com/2011/07/22/responsive-web-design-techniques-tools-and-design-strategies/</a></p>
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		<title>E-Ink to Revolutionize the Print World</title>
		<link>http://brolik.com/blog/40/</link>
		<comments>http://brolik.com/blog/40/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 22:08:10 +0000</pubDate>
		<dc:creator>Alex Caldwell</dc:creator>
				<category><![CDATA[Print Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://brolik.com/blog/?p=40</guid>
		<description><![CDATA[Woodblock printing, the letterpress, and the computer all revolutionized the print design world in their respective time periods. Now in the year 2008, the new technology electronic ink will once again revolutionize the field. Esquire Magazine released its 75th anniversaryMore...]]></description>
			<content:encoded><![CDATA[<p>Woodblock printing, the letterpress, and the computer all revolutionized the print design world in their respective time periods. Now in the year 2008, the new technology electronic ink will once again revolutionize the field. Esquire Magazine released its 75th anniversary edition featuring e-ink blinking on its cover claiming, “The 21st Century Begins Now”. And in many ways it has, as the new technology has opened numerous doors in the print design world. The Ford Flex illustrates this in the form of the first e-ink advertisement.</p>
<p>E-Ink can easily be seen in direct sun, can be read at any angle, and has a battery life of about 90 days.<br />
<object width="400" height="302" data="http://vimeo.com/moogaloop.swf?clip_id=1695137&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1695137&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/1695137?pg=embed&amp;sec=1695137">Taking apart the E-Ink Esquire Cover</a> from <a href="http://vimeo.com/amit?pg=embed&amp;sec=1695137">Amit Gupta</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1695137">Vimeo</a>.</p>
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